﻿set_variable = {
	UNI_despair_attack = -0.5
}

set_variable = {
	UNI_despair_defence = -0.5
}

set_variable = {
	UNI_despair_org = -0.5
}

set_variable = {
	UNI_command_attack = 0
}

set_variable = {
	UNI_command_org = 0
}

set_variable = {
	UNI_command_org_regain = 0.1
}

set_variable = {
	UNI_command_speed = 0.1
}

set_variable = {
	UNI_industrial_dep_efficiency_gain = 0.05
}

set_variable = {
	UNI_industrial_dep_IC = 0
}

set_variable = {
	UNI_industrial_dep_IC = 0
}

set_variable = {
	UNI_industrial_dep_efficiency_gain = 0.05
}

set_variable = {
	UNI_industrial_dep_license_cost = 0
}

capital = 788
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_tsf_1_light_framework = 1
		MVLV_research_tsf_1_heavy_framework = 1
		MVLV_research_tsf_2_light_framework = 1
		MVLV_research_tsf_2_heavy_framework = 1
		MVLV_research_armor_light = 1
		MVLV_research_armor_heavy = 1
		MVLV_research_engine_1 = 1
		MVLV_research_engine_2 = 1
		MVLV_research_engine_cruise_1 = 1
		MVLV_research_engine_cruise_2 = 1
		MVLV_research_OS_1 = 1
		MVLV_research_OS_2 = 1
		MVLV_research_OS_support_1 = 1
		MVLV_research_head_normal_1 = 1
		MVLV_research_head_normal_2 = 1
		MVLV_research_head_heavy_1 = 1
		MVLV_research_assault_cannon_1 = 1
		MVLV_research_assault_cannon_2 = 1
		MVLV_research_reinforced_structure_1 = 1
		MVLV_research_combat_sword = 1
		MVLV_research_shield = 1
		MVLV_research_add_sensor_1 = 1
		MVLV_research_supplies = 1
		MVLV_research_small_missile = 1
		MVLV_research_large_missile_1 = 1
		MVLV_research_deta_link_1 = 1
		MVLV_research_tsf_2_maneuver_framework = 1
		MVLV_research_engine_maneuver_1 = 1
		MVLV_research_OS_close_1 = 1
		MVLV_research_head_aerial_1 = 1
		MVLV_research_special_structure_1 = 1
		MVLV_research_add_blade_armor = 1
		MVLV_research_A6 = 1
		MVLV_research_A10 = 1

	}
	create_equipment_variant = {
		name = "F-4E（国連）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_basic_head
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-4"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-4J（国連）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-4J"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-5（国連）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_F-5"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "TornadeADV（国連）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_sp_slot_1 = MVLV_TSF_fcs_1
		}
		icon = "GFX_TornadeADV"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Mirage2000（国連）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
		}
		icon = "GFX_Mirage2000"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "JA-37（国連）"
		type = MVLV_TSF_chassis_2_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_heavy_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_JA-37"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-14（国連）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_shoulder_slot = MVLV_TSF_large_missile_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_waist_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_sp_slot_1 = MVLV_TSF_fcs_1
		}
		icon = "GFX_F-14"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-15（国連）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_heavy
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_sp_slot_1 = MVLV_TSF_deta_link_1
		}
		icon = "GFX_F-15"
		obsolete = yes
	}

	create_equipment_variant = {
		name = "F-16（国連）"
		type = MVLV_TSF_chassis_2_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-16"
	}
	create_equipment_variant = {
		name = "F-18（国連）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_sp_slot_1 = MVLV_TSF_deta_link_1
		}
		icon = "GFX_F-18"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-18EF（国連）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_waist_slot = MVLV_TSF_supplie_armor
		}
		icon = "GFX_F-18EF"
	}
	create_equipment_variant = {
		name = "T-97（国連）"
		type = MVLV_TSF_chassis_2_maneuver
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
			MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_1
		}
		icon = "GFX_T-97"
	}
	create_equipment_variant = {
		name = "T-94（国連）"
		type = MVLV_TSF_chassis_2_maneuver
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_close
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_aerial_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_2
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
			MVLV_TSF_waist_slot = MVLV_TSF_supplie_armor
			MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_1
			MVLV_TSF_sp_slot_2 = MVLV_TSF_deta_link_1
		}
		icon = "GFX_T-94"
	}
	create_equipment_variant = {
		name = "F-15E（国連）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_2_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_2
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_2
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_sp_slot_1 = MVLV_TSF_fcs_1
		}
		icon = "GFX_F-15E"
	}
	create_equipment_variant = {
		name = "Mig-21（国連）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_heavy_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_Mig-21"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Mig-23（国連）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
		}
		icon = "GFX_Mig-23"
		obsolete = yes
	}



}

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_technology = {
		###TSF
		UNI_F-5 = 1
		UNI_M2000 = 1
		UNI_F-5EADV = 1
		UNI_JA-37 = 1
		UNI_F-14 = 1
		UNI_F-15 = 1
		UNI_F-16 = 1
		UNI_F-18 = 1
		UNI_F-15E = 1
		UNI_T94 = 1
		UNI_T97 = 1
		UNI_MiG-21 = 1
		UNI_MiG-23 = 1
		UNI_F-4 = 1
		UNI_F-4J = 1
		UNI_basic_concept_research = 1
		UNI_Assault_gun_improvement_1 = 1
		UNI_Assault_gun_improvement_2 = 1
		UNI_Blade_improvement_1 = 1
		UNI_Schurzen_1 = 1

		UNI_Manipulator_improvement = 1

		generic_A-6 = 1
		generic_A-10 = 1


	}
}


1999.1.1 = {
	oob = "UNI_1999"
	load_oob = "MVLV_generic_templates"
	load_oob = "MVLV_TSF"
	load_oob = "MVLV_TSA"
	load_oob = "MVLV_ASA"
	load_oob = "MVLV_paratrooper"
	#12nations makes United Nations
	create_faction = "国際連合"
	add_to_faction = AFR
	add_to_faction = CAN
	add_to_faction = CEA
	add_to_faction = CHI
	add_to_faction = EEA
	add_to_faction = EUR
	add_to_faction = GEU
	add_to_faction = JAP
	add_to_faction = OSE
	add_to_faction = SOA
	add_to_faction = SOV
	add_to_faction = USA
	set_technology = {

		interwar_antiair = 1
		tech_special_forces = 1
		experimental_rockets = 1
		rocket_engines = 1
		jet_engines = 1
		fighter = 1
		MVLV_shell_tech = 1
		###陸军ドクトリン
		mobile_warfare = 1

		MVLV_XG_basic_concept_research = 1
		MVLV_xg_2nd = 1

		basic_medium_tank = 1
		###
		MVLV_EnableBuilding_arms_factory = 1
		MVLV_EnableBuilding_industrial_complex = 1
		MVLV_EnableBuilding_ammunition_plant = 1
		MVLV_EnableBuilding_ammunition_silo = 1
		###戦術###
		human_combat_tactics = 1
	}

add_offsite_building = { type = arms_factory level = 40 }
add_offsite_building = { type = industrial_complex level = 170 }
add_offsite_building = { type = dockyard level = 10 }
add_offsite_building = { type = ammunition_plant level = 5 }
add_offsite_building = { type = ammunition_silo level = 3 }

	# Starting tech
	set_technology = {
		infantry_weapons = 1
		infantry_weapons1 = 1
		Mvlv_tech_support_pack = 1
		
		gw_artillery = 1
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		rocket_artillery = 1

		interwar_antiair = 1
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1

		improved_medium_tank = 1
		advanced_medium_tank = 1
		AA_tankI = 1
		AA_tankII = 1
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		CAS1 = 1
		CAS2 = 1

		fleet_in_being = 1
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		improved_equipment_conversion = 1


		concentrated_industry = 1
		concentrated_industry2 = 1
		concentrated_industry3 = 1
		
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		construction5 = 1
		fuel_silos = 1
		fuel_refining = 1

	}
	set_convoys = 2500
	starting_train_buffer = 100
	set_research_slots = 5
	set_stability = 0.85
	set_war_support = 0.8
	add_political_power = 150	#初期政治力を定義
	army_experience = 250
	navy_experience = 100
	add_ideas = {
		G_researching
		free_trade
		UNI_refugees_problem_0
		mvlv_nuclear_winter
		UNI_low_influence
		UNI_refugees_army
		mvlv_altanative_0
		mvlv_license
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			muvluv_mtg_naval_pack = 1
			muvluv_mtg_mtg_transport_pack = 1
		}
		### Battleship Variants	
		create_equipment_variant = {
			name = "Nagato Class"
			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = empty
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_2
			}
		}
		create_equipment_variant = {
			name = "Kongo Class"
			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bc_2
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_1
			}
		}

		### Heavy Cruiser Variants			

		create_equipment_variant = {
			name = "Mogami Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_medium_battery_2
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_airplane_launcher_1
			}
		}


		create_equipment_variant = {
			name = "Sendai Class"		# cruiser minelayer
			type = ship_hull_cruiser_1
			name_group = JAP_MINELAYERS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}
		### Destroyer Variants

		create_equipment_variant = {
			name = "Fubuki Class"
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}

		### Submarine Variants	
		create_equipment_variant = {
			name = "Ro-26 Class"
			type = ship_hull_submarine_1
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = empty
			}
		}

		create_equipment_variant = {
			name = "Yamato Class"
			type = ship_hull_super_heavy_1
			name_group = JAP_BB_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_super_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_2
				fixed_ship_fire_control_system_slot = ship_fire_control_system_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_2
				fixed_ship_armor_slot = ship_armor_shbb
				front_1_custom_slot = ship_anti_air_1
				front_2_custom_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_secondaries_2
				mid_3_custom_slot = ship_secondaries_2
				rear_1_custom_slot = ship_super_heavy_battery_1
				rear_2_custom_slot = ship_airplane_launcher_1
			}
		}

		create_equipment_variant = {
			name = "Katori Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_airplane_launcher_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kagero Class"
			type = ship_hull_light_2
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = empty
				rear_1_custom_slot = ship_light_battery_2
			}
		}

		create_equipment_variant = {
			name = "A1/B1 Class"
			type = ship_hull_cruiser_submarine
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				front_1_custom_slot = ship_airplane_launcher_1
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}
		set_naval_oob = "UNI_1999_navy"
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			early_submarine = 1
			basic_submarine = 1
			improved_submarine = 1
			advanced_submarine = 1
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			advanced_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			advanced_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			advanced_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			improved_battleship = 1
			advanced_battleship = 1
			early_battlecruiser = 1
			basic_battlecruiser = 1
			heavy_battleship = 1
			heavy_battleship2 = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
			advanced_carrier = 1
			transport = 1
			landing_craft = 1
			tank_landing_craft = 1
		}
		set_naval_oob = "UNI_1999_navy_legacy"
	}
	set_politics = {
		ruling_party = democratic
		last_election = "1932.11.8"
		election_frequency = 48
		elections_allowed = no
	}
	set_popularities = {
		democratic = 99
		communism = 1
	}
	create_country_leader = {
		name = "安全保障理事会"
		desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
		picture = "UN.dds"
		expire = "2040.1.1"
		ideology = liberalism
		traits = {
		}
	}
	create_country_leader = {
		name = "安全保障理事会"
		desc = "POLITICS_WILLIAM_DUDLEY_PELLEY_DESC"
		picture = "UN.dds"
		expire = "1965.1.1"
		ideology = fascism_ideology
		traits = {
		}
	}
	create_country_leader = {
		name = "安全保障理事会"
		desc = "POLITICS_EARL_BROWDER_DESC"
		picture = "UN.dds"
		expire = "1965.1.1"
		ideology = marxism
		traits = {
		}
	}
	recruit_character = UNI_Radabinod
	recruit_character = UNI_Michiru
	recruit_character = UNI_Mitsuki
	recruit_character = UNI_Munakata
	recruit_character = UNI_Kazama
	recruit_character = UNI_Ace
	recruit_character = UNI_Yuuko
	recruit_character = UNI_Irina
	recruit_character = UNI_Usui
	recruit_character = UNI_Suzumiya
	recruit_character = UNI_Akane
	recruit_character = UNI_Kasiwagi
	recruit_character = UNI_Rebecca
	recruit_character = UNI_Hartwig
	recruit_character = UNI_Olson
	recruit_character = UNI_Marimo
	recruit_character = UNI_Motoko
	recruit_character = UNI_Henri
	recruit_character = UNI_Yasiro
	recruit_character = UNI_Silver
	recruit_character = UNI_Meiya
	recruit_character = UNI_Tizuru
	recruit_character = UNI_Miki
	recruit_character = UNI_Ayamine
	recruit_character = UNI_Mikoto
	recruit_character = UNI_00
	recruit_character = UNI_Yuya
	recruit_character = UNI_Inia
	recruit_character = UNI_Latroi
	recruit_character = UNI_Sandark
	
	recruit_character = UNI_Fisher					#マーガレット・フィッシャー
	recruit_character = UNI_Shannon					#シャノン・アレクサンダー
	recruit_character = UNI_Mizuno					#水野・真弓
	recruit_character = UNI_Waka					#若林・美緒
	
	########

	### VARIANTS ###
	# 1936 Start #
	### Carrier Variants
	create_equipment_variant = {
		name = "Akagi Class"
		type = carrier_1
		parent_version = 0
		upgrades = {
			ship_deckspace_upgrade = 5
			carrier_armor_upgrade = 2
			ship_engine_upgrade = 2
			ship_reliability_upgrade = 3
		}
		obsolete = yes
	}
	### Battleship Variants	
	create_equipment_variant = {
		name = "Ise Class"
		type = battleship_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 3
			ship_armor_upgrade = 1
			ship_gun_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Nagato Class"
		type = battleship_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 4
			ship_armor_upgrade = 3
			ship_gun_upgrade = 4
		}
		obsolete = yes
	}
	### Heavy Cruiser Variants	
	create_equipment_variant = {
		name = "Myoko Class"
		type = heavy_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 3
		}
		obsolete = yes
	}
	### Light Cruiser Variants	
	create_equipment_variant = {
		name = "Kuma Class"
		type = light_cruiser_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_gun_upgrade = 1
			ship_anti_air_upgrade = 1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Sendai Class"
		type = light_cruiser_1
		parent_version = 1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 3
			ship_gun_upgrade = 1
			ship_anti_air_upgrade = 2
		}
		obsolete = yes
	}
	### Destroyer Variants
	create_equipment_variant = {
		name = "Fubuki Class"
		type = destroyer_1
		parent_version = 0
		upgrades = {
			ship_torpedo_upgrade = 2
			destroyer_engine_upgrade = 4
			ship_ASW_upgrade = 2
			ship_anti_air_upgrade = 2
		}
	}
	### Submarine Variants	
	create_equipment_variant = {
		name = "Kaidai III Class"
		type = submarine_1
		parent_version = 0
		upgrades = {
			ship_reliability_upgrade = 3
			sub_engine_upgrade = 3
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 2
		}
		obsolete = yes
	}
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	#########
	create_equipment_variant = {
		name = "SuperBB Class"
		type = ship_hull_super_heavy_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_super_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_4
			fixed_ship_fire_control_system_slot = ship_fire_control_system_1
			fixed_ship_engine_slot = heavy_ship_engine_4
			fixed_ship_secondaries_slot = ship_secondaries_2
			fixed_ship_armor_slot = ship_armor_shbb
		}
	}
	create_equipment_variant = {
		name = "EscortDD Class"
		type = ship_hull_light_4
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_4
			fixed_ship_anti_air_slot = ship_anti_air_4
			fixed_ship_engine_slot = light_ship_engine_4
		}
	}
	
	
	### VARIANTS ###
	# 1936 Start #
	### Carrier Variants
	create_equipment_variant = {
		name = "Akagi Class"
		type = ship_hull_carrier_conversion_bb
		name_group = JAP_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Kaga Class"
		type = ship_hull_carrier_conversion_bb
		name_group = JAP_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = ship_deck_space
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Soryu Class"
		type = ship_hull_carrier_1
		name_group = JAP_CV_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_deck_space
		}
	}
	create_equipment_variant = {
		name = "Zuiho Class"
		type = ship_hull_carrier_conversion_ca
		name_group = JAP_CVL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
		}
	}
	create_equipment_variant = {
		name = "Hosho Class"
		name_group = JAP_CVL_HISTORICAL
		type = ship_hull_carrier_conversion_ca
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Ryujo Class"
		name_group = JAP_CVL_HISTORICAL
		type = ship_hull_carrier_1
		parent_version = 0
		modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = empty
		}
		obsolete = yes
	}
	### Battleship Variants	
	create_equipment_variant = {
		name = "Nagato Class"
		name_group = JAP_BB_HISTORICAL
		type = ship_hull_heavy_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_heavy_battery_2
		}
	}
	create_equipment_variant = {
		name = "Kongo Class"
		name_group = JAP_BB_HISTORICAL
		type = ship_hull_heavy_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bc_2
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
	}
	create_equipment_variant = {
		name = "Fuso/Ise Class"
		type = ship_hull_heavy_1
		name_group = JAP_BB_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_heavy_battery_1
		}
		obsolete = yes
	}
	### Heavy Cruiser Variants			
	create_equipment_variant = {
		name = "Myoko Class"
		type = ship_hull_cruiser_2
		name_group = JAP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_medium_battery_2
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Aoba Class"
		type = ship_hull_cruiser_1
		name_group = JAP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = ship_torpedo_2
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Chikuma Class"
		type = ship_hull_cruiser_1
		name_group = JAP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			fixed_ship_secondaries_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Izumo Class"
		type = ship_hull_cruiser_coastal_defense_ship
		name_group = JAP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_secondaries_1
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Tone Class"
		type = ship_hull_cruiser_2
		name_group = JAP_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_medium_battery_2
			mid_1_custom_slot = ship_torpedo_2
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	create_equipment_variant = {
		name = "Mogami Class"
		type = ship_hull_cruiser_2
		name_group = JAP_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_medium_battery_2
			mid_1_custom_slot = ship_torpedo_2
			mid_2_custom_slot = ship_torpedo_2
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
	create_equipment_variant = {
		name = "Yubari Class"
		type = ship_hull_cruiser_1
		name_group = JAP_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Sendai Class"
		type = ship_hull_cruiser_1
		name_group = JAP_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Tenryu Class"
		type = ship_hull_cruiser_1
		name_group = JAP_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Kuma/Nagara Class"
		type = ship_hull_cruiser_1
		name_group = JAP_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_light_medium_battery_1
			mid_2_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_mine_layer_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Okinoshima Class"		# cruiser minelayer
		type = ship_hull_cruiser_1
		name_group = JAP_MINELAYERS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
	### Destroyer Variants
	create_equipment_variant = {
		name = "Mutsuki Class"		#collection of various WWI and early interwar ships with similiar capabilities
		type = ship_hull_light_1
		name_group = JAP_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Momi Class"
		type = ship_hull_light_1
		name_group = JAP_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Fubuki Class"
		type = ship_hull_light_1
		name_group = JAP_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_2
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_2
			mid_1_custom_slot = ship_torpedo_2
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	create_equipment_variant = {
		name = "Katsuriki Class"		# collection of interwar DD-sized minelayers
		type = ship_hull_light_1
		name_group = JAP_MINELAYERS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = empty
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = empty
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_mine_layer_1
		}
	}
	### Submarine Variants	
	create_equipment_variant = {
		name = "Kaidai III Class"
		type = ship_hull_submarine_1
		name_group = JAP_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}
	create_equipment_variant = {
		name = "Ro-26 Class"
		type = ship_hull_submarine_1
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	create_equipment_variant = {
		name = "I-121 Class"
		type = ship_hull_submarine_1
		name_group = JAP_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_mine_layer_sub
		}
	}
}

# 1939 Start #
1939.1.1 = {
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		### Carrier Variants
		create_equipment_variant = {
			name = "Hiryu Class"
			type = carrier_2
			parent_version = 0
			upgrades = {
				ship_deckspace_upgrade = 1
				carrier_armor_upgrade = 0
				ship_engine_upgrade = 0
				ship_reliability_upgrade = 1
			}
		}
		create_equipment_variant = {
			name = "Kagero Class"
			type = destroyer_2
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 2
				destroyer_engine_upgrade = 3
				ship_ASW_upgrade = 2
				ship_anti_air_upgrade = 2
			}
		}
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		create_equipment_variant = {
			name = "Shokaku Class"
			type = ship_hull_carrier_2
			name_group = JAP_CV_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_2
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_2
				fixed_ship_secondaries_slot = empty
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
			}
		}
		create_equipment_variant = {
			name = "Yamato Class"
			type = ship_hull_super_heavy_1
			name_group = JAP_BB_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_super_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_2
				fixed_ship_fire_control_system_slot = ship_fire_control_system_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_2
				fixed_ship_armor_slot = ship_armor_shbb
				front_1_custom_slot = ship_anti_air_1
				front_2_custom_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_secondaries_2
				mid_3_custom_slot = ship_secondaries_2
				rear_1_custom_slot = ship_super_heavy_battery_1
				rear_2_custom_slot = ship_airplane_launcher_1
			}
		}
		create_equipment_variant = {
			name = "Asashio Class"
			type = ship_hull_light_2
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		create_equipment_variant = {
			name = "Katori Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_airplane_launcher_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kagero Class"
			type = ship_hull_light_2
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		create_equipment_variant = {
			name = "Hatsutaka Class"			# DD-sized minelayers
			type = ship_hull_light_2
			name_group = JAP_MINELAYERS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				mid_1_custom_slot = ship_mine_layer_1
				rear_1_custom_slot = ship_mine_layer_1
			}
		}
		create_equipment_variant = {
			name = "A1/B1 Class"
			type = ship_hull_cruiser_submarine
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				front_1_custom_slot = ship_airplane_launcher_1
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}
	}
}
